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Riot is hiring a League creative director to focus on ‘storytelling, worldbuilding in Runeterra’
Riot Games is looking to expand its creative team around League of Legends and other titles that are inspired by the world of Runeterra.
Andrei “Meddler” van Roon, the head of League studio at Riot, posted a new job advertisement on his Twitter. The company is 메이저놀이터추천 looking for a creative director for League of Legends, who will focus on “aesthetics, storytelling/worldbuilding within the broader Runeterra IP and brand/style,” according to Meddler.
Meddler detailed the responsibilities of the future creative director in a separate tweet. “Looking for someone with significant experience doing similar work, with significant exposure to the IP already a major bonus,” he said. He also underlined that the candidate would be working with teams responsible for “Arcane, Legends of Runeterra, upcoming new games and more.” He also said “game dev experience is needed for this particular role given its seniority 메이저토토사이트
Looking at the job offer itself, the hired person would have numerous tasks to take care of. They include creating a long-time, cohesive, thematic strategy for the game, which would require direct communication with the executive 메이저안전놀이터 producer and game director.
Riot is taking the offer responsibly and has a 안전놀이터추천 series of qualifications that must be met for a candidate to be considered. This includes at least 15 years of relevant experience and they must be a “key creative decision-maker on multiple games.”
This role shows that Riot is focused on polishing Runeterra’s lore and properly expanding its ever-growing world.
League of Legends EU Masters Summer 2022 main event: Scores, schedule, bracket
The groups have been drawn and the stage is set for this split’s edition of the biggest competition that European League of Legends has to offer its rising talent.
Europe’s semi-professional scene has always been a vibrant one, due in large part to its ability to harness the same national pride that fans have for, say, their countries’ soccer teams, and inject it into the apex talent showcase 메이저사이트추천 that is the Amazon European Masters tournament.
Fans will notice familiar returning faces such as 2020 summer champions AGO ROGUE of the Polish Ultraliga, who are making their eighth straight appearance at the tournament (two as Rogue Esports Club), and one of last split’s two 메이저사이트 French finalists, LDLC OL.
Iceland-based Dusty are looking to make some noise in their EU Masters debut, hot off their first NLC championship. Team Heretics, who will be joining the LEC next year after buying Misfits Gaming’s franchise slot, are also at EU Masters 메이저놀이터 for the first (and last) time after their own first domestic championship, in which they conquered Spain’s SuperLiga.
Notable absences from this split’s tournament include, most obviously, three-time defending champions Karmine Corp of France’s LFL, Misfits Premier out of the same circuit, as well as regular representatives from the German-Austrian-Swiss Prime League, Berlin International Gaming (BIG) 안전놀이터추천
Here are the scores, group standings, match start times, and more for the EU Masters Summer 2022 tournament.
Group stage
The group stage sorts the 16 participating teams into four groups of four and follows a double round-robin format, with each team playing one best-of-one on blue side and another on red side against every other team in its group. No group can have multiple teams from the same region, nor the same pool, in it. Tiebreakers will be used if necessary to determine the top two teams in each group, who will move on to the quarterfinals.
Group A
Monday, Aug. 29
12pm CT: Giants 1-0 Zero Tenacity
3pm CT: UOL Sexy Edition 1-0 Vitality.Bee
Wednesday, Aug. 31
11am CT: Zero Tenacity 0-1 Vitality.Bee
3pm CT: UOL Sexy Edition 1-0 Giants
Thursday, Sept. 1
12pm CT: Zero Tenacity 0-1 UOL Sexy Edition
1pm CT: Vitality.Bee 1-0 Giants
Thursday, Sept. 8
10am CT: UOL Sexy Edition 1-0 Zero Tenacity
11am CT: Giants 1-0 Vitality.Bee
12pm CT: Vitality.Bee 1-0 Zero Tenacity
1pm CT: Giants 0-1 UOL Sexy Edition
2pm CT: Zero Tenacity 0-1 Giants
3pm CT: Vitality.Bee 1-0 UOL Sexy Edition
Group B
Tuesday, Aug. 30
1pm CT: X7 Esports 1-0 Anorthosis Famagusta Esports
3pm CT: AGO ROGUE 0-1 LDLC OL
Wednesday, Aug. 31
12pm CT: Anorthosis Famagusta Esports 0-1 AGO ROGUE
2pm CT: LDLC OL 0-1 X7 Esports
Thursday, Sept. 1
11am CT: Anorthosis Famagusta Esports 0-1 LDLC OL
2pm CT: X7 Esports 1-0 AGO ROGUE
Tuesday, Sept. 6
10am CT: LDLC OL 1-0 Anorthosis Famagusta Esports
11am CT: AGO ROGUE 0-1 X7 Esports
12pm CT: AGO ROGUE 0-1 Anorthosis Famagusta Esports
1pm CT: X7 Esports 0-1 LDLC OL
2pm CT: Anorthosis Famagusta Esports 0-1 X7 Esports
3pm CT: LDLC OL 1-0 AGO ROGUE
4pm CT: X7 Esports 0-1 LDLC OL (tiebreaker)
Group C
Monday, Aug. 29
11am CT: Team BDS Academy 1-0 Valiance
2pm CT: Team Heretics 1-0 SK Gaming Prime
Tuesday, Aug. 30
11am CT: Valiance 0-1 Team Heretics
2pm CT: SK Gaming Prime 0-1 Team BDS Academy
Thursday, Sept. 1
10am CT: Valiance 0-1 SK Gaming Prime
3pm CT: Team Heretics 0-1 Team BDS Academy
Wednesday, Sept. 7
10am CT: SK Gaming Prime 0-1 Team Heretics
11am CT: Valiance 0-1 Team BDS Academy
12pm CT: Team Heretics 1-0 Valiance
1pm CT: Team BDS Academy 1-0 SK Gaming Prime
2pm CT: SK Gaming Prime 0-1 Valiance
3pm CT: Team BDS Academy 1-0 Team Heretics
Group D
Monday, Aug. 29
10am CT: Macko Esports 0-1 Dusty
1pm CT: Schalke 04 0-1 GameWard
Tuesday, Aug. 30
10am CT: GameWard 1-0 Macko Esports
12pm CT: Dusty 1-0 Schalke 04
Wednesday, Aug. 31
10am CT: Macko Esports 0-1 Schalke 04
1pm CT: GameWard 1-0 Dusty
Monday, Sept. 5
10am CT: Macko Esports 0-1 GameWard
11am CT: Schalke 04 0-1 Dusty
12pm CT: Dusty 0-1 GameWard
1pm CT: Schalke 04 0-1 Macko Esports
2pm CT: Dusty 1-0 Macko Esports
3pm CT: GameWard 1-0 Schalke 04
Knockout stage
The tournament’s knockout stage will be played in a single-elimination bracket, with each match being a best-of-five. In the quarterfinals, teams who finished first in their group will face second-place teams, with no regional restrictions on matchups.
Quarterfinals
Thursday, Sept. 15
10am CT: GameWard 3-0 X7 Esports
Friday, Sept. 16
10am CT: LDLC OL vs. Dusty
Saturday, Sept. 17
10am CT: Team BDS Academy vs. Vitality.Bee
Sunday, Sept. 18
10am CT: UOL Sexy Edition vs. Team Heretics
Semifinals
Wednesday, Sept. 21
10am CT: TBD vs. TBD
Thursday, Sept. 22
10am CT: TBD vs. TBD
Finals
Sunday, Sept. 25
10am CT: TBD vs. TBD
League of Legends Closer happy after 100 Thieves handed ‘easiest group’ at Worlds, but one thing has him worried
Can “Closer” Çelik is certainly happy LCS runners-up 100 Thieves pulled what he believes is the “easiest group” in the 2022 World Championship main stage, but the Turkish jungler is already worrying about one big fear that comes with the easy road at League’s biggest tourney.
That fear: 100 Thieves could slide to last place in “easy” Group D.
There were minor celebrations in the 100 Thieves 메이저사이트 camp when North America’s second seed dodged terrifying groups like A—where LCS champs C9 will face T1 and EDG—and Group B, the team’s Turkish star told Travis Gafford.
But, almost as soon as the smiles faded, Closer started 토토사이트 thinking about what would happen to 100 Thieves and the LCS if they somehow failed to put on a good show.
“We are definitely happy,” Closer said. “We have the easiest group of all the groups [at Worlds], but… it will be very embarrassing if we lose. We could lose to the Flying Oysters,” the 100 Thieves star said.
There’s also the question of which League contender will join them in groups. All signs point to it being MSI champs Royal Never Give Up. RNG have been seeded into Group B in Play-Ins, and have to conqueror teams from Korea, Vietnam, Europe, Turkey, and Argentina to proceed. They’re odds on favorites to manage that 안전놀이터 and land in Group D in the main stage alongside 100 Thieves.
China and Korea are daunting, but Closer is only excited to begin.
“We have Gen.G [in the group] and potentially RNG, so I think it’s going to be very fun in the group,” he said, before pointing to Gen.G’s superstar mid laner Chovy as one star he’s looking forward to facing. “I want to see how good he really is.”
Even before the World Championship begins in earnest in Mexico City on Thursday, Sept. 29, Closer and 100 Thieves are already beginning the League grind.
Unlike in years past, most teams are foregoing a Korean bootcamp in September to journey to either the States or Mexico ahead of the big event. Several wildcard teams are already playing on high-level NA servers and LCK and LPL teams are expected to follow suit soon too. Closer is eager to test his mettle against them 메이저놀이터
“We are training… we will not go to Korea, but we’re working,” he said.
The hope, he added, is that every major star descends on the server in the next two weeks. Riot Games is opening Champions Queue for the League heavyweights, which should only lift the elite server for quality practice.
“If Faker ends up playing on Champions Queue, that will be really good,” he said. “Like FACEIT in CS:GO. It will be very cool if all Worlds pros end up playing there.”
Wild Rift patch 3.4 notes: Four new champions, 1v1 game mode, support overhaul
Wild Rift patch 3.4 is on the way — and Riot is pulling no punches with the upcoming content drop. Going live on September 15, there’s an abundant amount of content to allow players to experiment with the upcoming new meta. The most notable changes being the champion additions, new game mode, and support income 안전토토사이트 item implementation.
Gwen, Warwick, Vex, and Yone join throughout Wild Rift Patch 3.4, as in they’ll release on the secondary patches throughout as well. However across the patch there’ll be plenty in the way of new game modes, a Wild Pass, and plenty of balance changes.
Here’s what you need to know about Wild Rift patch 3.4.
Wild Rift Patch Notes 3.4
When is Wild Rift patch 3.4?
Wild Rift patch 3.4 is expected to go live on 토토사이트 September 15, 2022. However much like other cycles for the game, players can expect mini-updates across the following weeks and months.
What’s changing in Wild Rift patch 3.4?
Yone, Gwen, Warwick, and Vex officially revealed
New champions help develop the meta, effectively adding more variables to the ever-growing roster. Of course, the new additions come directly from League PC. But for those unfamiliar with these champions, here’s a brief summary of their kits.
Yone is Yasuo’s brother, and thereby plays rather similar to him. His first ability is essentially the same as Yasuo’s, but on the third hit he flings 안전놀이터 himself forward — throwing out a tornado as well. Then his second ability grants a fat shield, bigger for the more enemies hit. This makes life steal essential on him.
Instead of launching to an airborne enemy for his ultimate though, Yone knocks up all enemies in an area, dealing massive damage.
Gwen is a solo lane champion, who utilizes her scissors to slash down the enemy. She deals AP damage, and creates an area of effect where she becomes essentially immune to outside the area of effect. This makes the champion an excellent dualist.
Wild Rift Gwen
Warwick is a bruiser who loves to run into the enemy, especially low health targets. Walking towards weakened enemies increases his movement speed, allowing him to easily close the gap. He also has very mobile abilities alongside CC to help him get picks and sustain to survive skirmishes.
As for Vex, she’s a mid lane yordle who plays as a castor mage. Her biggest asset is easily her engage from her ultimate, where if she hits the area of effect skill shot, she can dash in and fear all nearby enemies.
According to Riot’s social media posts, they’ve set the release dates for every new champion to release in the patch. Gwen’s release date is on September 15, standing as the very first champion for the Wild Rift patch 3.4 cycle.
Then Yone releases on September 22, around a week after Gwen releases. Gwen releases on Wild Rift a solid month after on October 27, and Warwick on November 4.
Support item overhaul coming
Easily the biggest item update in Wild Rift Patch 3.4 is the addition of support items – which allow supports to gain extra gold through the laning phase. There’s one that allows executes minions, and shares gold and heals. The other deals extra damage to champions or structures, granting gold upon hit.
Essentially, they’re the same items taken from League PC. These new support items will help the role provide more direct impact on the game from early on.
Other item changes in this Wild Rift patch 3.4 notes include updates to some AP items, attempting to make mages feel more relevant in the meta.
New 1v1 ARAM game mode
The new Wild Rift game mode is a 1v1 ARAM, also known as “Duel Mode.” This is exactly as it sounds, where the game mode will allow players to 1v1 each other. But instead of picking their own champions and seeing who they’re against, they’ll be provided a random champion.
And since they cannot see their match up, it’ll definitely require some luck. Get ready for some intense fun!
To win the game mode, you must:
⦁ Kill enemy champion 2 times before the shrinking circle appears.⦁ Kill the enemy champion 1 time after the shrinking circle appears.⦁ Destroy the first enemy turret.
The game mode has all champions unlocked – thereby having little barriers of entry. Check out the official patch notes for more details.
Wild Rift Mastery System
To add onto the personalization options in Wild Rift, the developers are implementing an update to the Mastery system. This allows players to acquire mastery points for each role they play, rather than only the specific champions.
There are five different tiers (1 – 5).
Each tier will have a different color icon.
The score will be displayed on your profile page.
Hovering over it on your profile will also show your top three champions in that role.
For example if you hover over the Support role it will also show the three champions you have highest Mastery on in Support.
You’ll be able to share your role score to your teammates in your lobbies!
Ranked Season 7 will also start with a new skin reward: Glorious Crimson Draven.
You can find the early Wild Rift patch 3.4 notes below, courtesy of Riot.
Wild Rift patch 3.4 notes
Champions
Akali
Base stats⦁ Base health: 570 → 600
(2) Twilight Shroud⦁ Energy gain: 80 → 100⦁ Max energy gain: 80 → 100
Jayce
Base stats
Mana recovery: 9 → 12
(3) Acceleration Gate (Ranged/Cannon)
Cooldown: 16s → 14s
Jhin
(2) Deadly Flourish
Cast time: 11 frames → 9 frames
Root duration: 1.5/1.75/2/2.25s → 1.25/1.5/1.75/2s
Kayle
(P) Divine Ascent
Passive hit damage: 12/16/20/24 + 15% Ability Power → 12/15/18/21 + 15% Ability Power
(2) Celestial Blessing
Heal: 60/100/140/180 → 70/110/150/190
(3) Starfire Spellblade
Passive hit damage: 12/16/20/24 + 15% Ability Power → 12/15/18/21 + 15% Ability Power
(4) Divine Judgment
Cooldown: 95/80/65s → 100/90/80s
Leona
(4) Solar Flare
Slow and Stun duration: 1.5s → 1.75s
Samira
Base stats
Base health: 570 → 610
Health per level: 105 → 115
Health at level 15: 2080 → 2220
(P) Daredevil Impulse
Base bonus magic damage: 2 – 14 (Based on level) → 6 – 20 (Based on level)
(1) Flair
Attack Damage ratio: 75%/85%/95%/105% → 75%/90%/105%/120%
Sett
(2) Haymaker
Active Attack Damage ratio: 15% Bonus Attack Damage → 20% Bonus Attack Damage
Shyvana
(4) Dragon’s Descent
While in Dragon Form: Gain bonus 100/150/200 health → Gain 15% Omnivamp
Sion
(P) Glory in Death
Bonus health gain from killing minions and small monster: 6 → 5
Bonus Health gain from large monsters, champions, epic monsters, cannon minions and siege minions: 20 → 15
(1) Decimating Smash
Monster damage modifier: 150% → 120%
(4) Unstoppable Onslaught
Movement speed capped at 800 during Unstoppable Onslaught
Tristana
(1) Rapid Fire
Cooldown: 16/15/14/13s → 18/17/16/15s
(3) Explosive Charge
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Controls: Tap casting will now prioritize turrets over minions.
Controls: Tristana will now prioritise targets with her bomb.
Varus
Base stats
Attack Damage growth: 2.65 → 3.6
Yasuo
Base stats
Attack Damage per level: 2.65 → 3.6
Attack Damage at level 15: 96 → 109
Yuumi
(P) Bop ‘n’ Block
Cooldown: 12/10/8/6s → 18/15/12/9s
Shield value: 60 – 410 + 35% Ability Power → 60 – 410 + 25% Ability Power
[REMOVED] Mana restoration
(1) Prowling Projectile
[ADJUSTED] Projectile is no longer gated by distance from your attached ally. Instead, it has a time-gated duration of 2.25s only.
Empowered threshold: 1s → .75s
Magic damage: 60/100/140/180/220 + 30% Ability Power → 60/100/140/180/220 + 25% Ability Power
Empowered Magic damage: 80/130/180/230/280 + 40% Ability Power + 2/4/6/8/10% Target’s current health → 70/120/170/220/270 + 35% Ability Power + 1.5/3/4.5/6/7.5% Target’s current health
Cooldown: 9/8/7/6/5s → 7/6.5/6/5.5/5s
(2) You and Me!
Bonus Attack Damage granted to Yuumi and attached ally: 7.5/9/10.5/12+12/15/18/21% × Ally bonus Attack Damage → 7.5/9/10.5/12+13/15/17/19% × Ally bonus Attack Damage
Bonus Ability Power granted to Yuumi and attached ally: 15/18/21/24 + 12/15/18/21% × ally bonus Ability Power → 15/18/21/24 + 13/15/17/19% × ally bonus Ability Power
(3) Zoomies
Mana cost: 40/45/50/55 + 15% maximum mana → 80/90/100/110
Movement speed: 15% + 10% Ability Power → 15% + 5% Ability Power
Heal value: 80/120/160/200 + 40% Ability Power → 20/30/40/50 +10% Ability Power
[NEW] Healing now repeats the heal effect for the next 3 attacks or abilities within 5 seconds. This will affect Yuumi normally, or her attached ally if Yuumi is attached.
Item Changes
[New] Spectral Sickle, Harrowing Crescent, and Black Mist Scythe
Spectral Sickle
Cost: 500g
PASSIVE – Versatile: 6 Attack Damage or 12 Ability Power (Adaptive)
UNIQUE PASSIVE – Tribute: While near an allied champion, damaging abilities and attacks against champions or structures grant 30 gold. These effects recharge every 10 seconds (max 3 charges). Earn 50% less gold from killing minions and monsters, earn 100% bonus gold from nearby minions your allies don’t kill, and earn 1 bonus gold per 3 seconds.
UNIQUE PASSIVE – Quest: Earn 500 gold from this item to upgrade to Harrowing Crescent (this item only upgrades while out of combat).
Harrowing Crescent
5 Ability Haste
PASSIVE – Versatile: 12 Attack Damage or 25 Ability Power (Adaptive)
UNIQUE PASSIVE – Tribute: While near an allied champion, damaging abilities and attacks against champions or structures grant 30 gold. These effects recharge every 10 seconds (max 3 charges). Earn 50% less gold from killing minions and monsters, earn 100% bonus gold from nearby minions your allies don’t kill, and earn 1 bonus gold per 3 seconds.
UNIQUE PASSIVE – Quest: Earn 500 gold from this item to upgrade to Black Mist Scythe (this item only upgrades while out of combat).
Black Mist Scythe
10 Ability Haste
PASSIVE – Versatile: 20 Attack Damage or 40 Ability Power (Adaptive)
UNIQUE PASSIVE – Tribute: Earn 2 gold per 3 seconds.
UNIQUE PASSIVE – Spellcraft: Kills and assists against enemy champions refresh the total cooldown of your enchantments by 40%.
You are limited to only 1 Support Quest item at a time.
[New] Relic Shield, Targon’s Buckler, and Bulwark of the Mountain
Relic Shield
Cost: 500g
100 Health
UNIQUE PASSIVE – Spoils of War: While near an allied champion, attacks consume a charge to execute minions below 50% (30% if ranged) of their max health. Killing a minion grants yourself 125% of the kill gold, grants the nearest allied champion 100% of the kill gold, and heals you for 15 – 65. 50% of the minion gold you earn this way is applied to your Quest. These effects recharge every 20 seconds (max 3 charges). Earn 50% less gold from killing minions and monsters, earn 100% bonus gold from nearby minions your allies don’t kill, and earn 1 bonus gold per 3 seconds.
UNIQUE PASSIVE – Quest: Earn 500 gold from this item to upgrade to Targon’s Buckler (this item only upgrades while out of combat).
Targon’s Buckler
150 Health
5 Ability Haste
UNIQUE PASSIVE – Spoils of War: While near an allied champion, attacks consume a charge to execute minions below 50% (30% if ranged) of their max health. Killing a minion grants yourself 125% of the kill gold, grants the nearest allied champion 100% of the kill gold, and heals you for 15 – 65. 50% of the minion gold you earn this way is applied to your Quest. These effects recharge every 20 seconds (max 3 charges). Earn 50% less gold from killing minions and monsters, earn 100% bonus gold from nearby minions your allies don’t kill, and earn 1 bonus gold per 3 seconds.
UNIQUE PASSIVE – Quest: Earn 500 gold from this item to upgrade to Bulwark of the Mountain (this item only upgrades while out of combat).
Bulwark of the Mountain
200 Health
10 Ability Haste
UNIQUE PASSIVE – Spoils of War: Earn 2 gold per 3 seconds.
UNIQUE PASSIVE – Spellcraft: Kills and assists against enemy champions refresh the total cooldown of your enchantments by 40%.
You are limited to only 1 Support Quest item at a time.
[Removed] Hextech Megadrive
[New] Meteor Enchant
Total cost
500g
Effect
Target a location within 30 range. After a 2.5 second delay, a meteor will fall from the sky at the targeted location, dealing 25% of each enemy’s health as magic damage. 90 second cooldown
Against monsters, this deals a maximum of 500 damage.
Can not be casted while dead
[New] Protect Enchant
Total cost
500g
Effect:
Grant the next heal or shield ability you use within 3s 100-25% increased heal and shield power (based on its cooldown; shorter cooldown spells get larger amounts of heal and shield power). 90 second cooldown.
0 – 20s cooldown: 100% increased heal and shield power
20 – 40s cooldown: 50% increased heal and shield power
> 40s cooldown: 25% increased heal and shield power
Protect Enchant tracks the base value of the cooldown, not its scaled value after Ability Haste.
[Removed] Athene’s Unholy Grail
[New] Imperial Mandate
Combine Path & Cost:
Kindlegem (1000g) + Fiendish Codex (1000g) + 500g
Total cost: 2500g
Stats
Ability Power: 40
Ability Haste: 20
Health: 200
Passive
Coordinated Fire: Abilities that slow or immobilize a champion deal 47 – 75 (based on level) bonus magic damage and marks them for 4 seconds (6s cooldown per champion). Ally champion damage detonates the mark, dealing an additional 94 – 150 (based on ally level) magic damage and granting you both 20% Move speed for 2 seconds.
[Removed] Hextech Gunblade
[New] Cosmic Drive
Combine Path & Cost
Aether Wisp (950g) + Fiendish Codex (1000g) + 950g
Total Cost: 2900g
Stats
Ability Power: 70
Haste: 30
Movement speed: 5%
Passive:
SPELLWEAVER: Damaging active abilities and empowered attacks on an enemy champion grant (30 + 70% Haste) Movement Speed decaying over 2 seconds.
Subsequent triggers of Spellweaver from different sources refresh the buff duration and reset the movement speed value to the maximum. Each source has a 1s cooldown.
Only Haste from items contributes to Spellweaver’s Movement Speed.
[New] Riftmaker
Combine path & Cost
Haunting Guise (1100g) + Fiendish Codex (1000g) + 1100g
Total cost: 3200g
Stats
Ability Power: 70
Health: 150
Ability Haste: 15
Omnivamp: 15%
Passive:
UNIQUE – VOID CORRUPTION: For each second in combat with champions, deal 3% bonus damage, stacking up to 3 times for a maximum of 9%. While this effect is fully stacked, convert 100% of the bonus damage into true damage.
[Removed] Umbral Glaive
[New] Serpent’s Fang
Combine Path & Cost
Build path: Serrated Dirk (1000g) + Caulfield’s Warhammer (1200g) + 800g
Total cost: 3000g
Stats
Attack Damage: 50
Armor penetration: 12
Haste: 10
Passive
Shield Reaver: Dealing damage to an enemy champion injects them with venom for 3 seconds, reducing any shields they gain within the duration by (Melee: 50% | Ranged: 35%), and if the target was not already afflicted by the venom, reducing all of their active shields by the same amount.
Frozen Heart
Ability Haste: 25 → 30
Ixtali Seedjar
Growth time: 3s → 1s
Locket Enchat
Shield: Changed from generic → Magic damage shield
Protector’s Vow
Cooldown: 30s → 20s
Shield: (125 + 20% Bonus Health +15% Ability Power) for 1.5s → (125 + 30% Bonus health) for 1.5s
Shield priority: Closest ally → Lowest Health ally
Movement speed: 20% for 1.5s → Removed
Redemption Enchant
[REMOVED] Damage to enemies
Delay: 2.5s → 1.5s
Repulsor Enchant
[NEW] After knocking back a champion, gain 30% Movement speed for 3s.
Cooldown: 90s → 60s
Sunfire Cape
Bonus damage to minions and monsters: 25% → 15%
Haunting Guise
Total cost
1300g → 1100g
Stats
Ability Power: 25 → 30
Health: 200 → 150
Passive
UNIQUE – MADNESS: Being in combat with enemy champions generates one stack every second for the next 4 seconds. Deal 1.2% increased damage for each stack, up to a maximum of 6% → REMOVED
Infinity Orb
Total cost
3150g → 2900g
Stats
Ability Power: 65 → 85
Health: 200 → 0
Other stats remain the same
Liandry’s Torment
Combine Path & Cost
Build Path: Haunting Guise (1100g) + Blasting Wand (900g + 1000g
Total cost: 3000g
Stats
Ability Power: 70 → 70
Health: 250 → 250
Passive
UNIQUE – MADNESS: Being in combat with enemy champions generates one stack every second for the next 4 seconds. Deal 1.2% increased damage for each stack, up to a maximum of 6% → REMOVED
UNIQUE – TORMENT: Ability damage deals 1% of target’s maximum health magic damage over 3 seconds. This damage doubles if they are slowed or immobilized. → Dealing ability damage burns enemies, take 20 + 1.5% Ability Power + 1.5% of target’s max health bonus magic damage per 1s, for a total of 3 seconds.
Morellonomicon
Total cost
3000g → 2700g
Stats
Ability Power: 70 → 65
Health: 300 → 150
Prophet’s Pendant
Total cost
1250g → 1000g
Stats
Ability Power: 25 → 30
Health: 25 → 0
Passive: 15 Magic penetration→ 12 Magic penetration
Rabadon’s Deathcap
Combine Path & Cost
Needlessly Large Rod (1400g) + Needlessly Large Rod (1400g) + 700g → Needlessly Large Rod (1400g) + Blasting Wand (900g) + 1100g
Total cost: 3500g → 3400g
Stats
Ability Power: 120 → 110
System Changes
Domination: Conqueror
Tooltip update: When fully stacked, gain bonus Physical and Magic vamp against champions → When fully stacked, gain bonus Omnivamp (against any valid target).
Minions
The first minion wave in Baron and Dragon lane gain bonus movement speed
Omnivamp
Gain Health when dealing Physical or Magic damage → Gain Health when dealing Physical, Magic or True damage
Passive Gold
Player with the least gold on the team gains 2 gold per second → Removed
Scryer’s Bloom
Spawn Time: 0:25 → 0:45
Smite
Smite will prioritize epic monsters while casted by a quick swip/flick.
ARAM Changes
The existing ARAM game flow is unchanged: you can use rerolls only in champion select.
The free re-rolls still recharge as they always have and you store up to two ARAM rerolls like always.
After you use up all your free rerolls, you’ll be offered the option to purchase extra rerolls with Poro Energy.
You cannot use more than 2 rerolls (including free and extra) per game, and you have to use the free ones first.
That means: If you entered the lobby with 2 free rerolls, you cannot purchase more for that game.
Extra purchases of rerolls are limited to 3 per day.
They reset each day.
The first reroll you will purchase will cost 50 Poro Energy, the second 100 Poro Energy, and the third 200 Poro Energy.
You cannot store-up extra rerolls.
Extra rerolls are just the same as free rerolls: rerolled champions are still pickable by allies.
In addition to these updates, last patch we launched titles for ARAM seasons and we heard your feedback and have made some updates to the title names 안전놀이터
ARAM Brawler
ARAM Warrior
ARAM Elite
ARAM Royalty
ARAM Legend
ARAM Balancing
Hullbreaker
Updated description: Howling Abyss, Boarding Party: Howling Abyss is a Boarding Party-free zone! Hullbreaker has been adjusted to grant Armor and Magic Resist to replace Boarding Party
Armor: 10
Magic Resistance: 10
This change will also be active in Duel as it takes place on the Howling Abyss.
Tristana
Damage received: 0% → 5%
Samira
Damage dealt: 0% → 5%
Damage received: 0% → -10%
Sion
Damage received: 0% → 5%
URF balance changes
Akali
Damage dealt: 5% → 10%
Corki
Damage dealt: 5% → 10%
Darius
Damage dealt: 5% → 10%
Fiora
Damage received: -5% → -10%
Katarina
Damage dealt: 5% → 10%
Kennen
Damage dealt: 0% → -5%
Damage received: 0% → 5%
Lulu
Shield granted: 0% → -10%
Nami
Healing done: 0% → -15%
Orianna
Damage dealt: 0% → -5%
Damage received: 0% → 5%
Pantheon
Damage received: 0% → -10%
Pyke
Damage dealt: 0% → 10%
Damage received: 0% → –10%
Renekton
Damage dealt: 0% → 5%
Damage received: 0% → –5%
Senna
Damage dealt: 5% → 10%
Tristana
Damage received: 0% → 10%
Yasuo
Damage dealt: 5% → 10%
Damage received: -10% → –15%
Yuumi
Damage dealt: -10% → -15%
Damage received: 10% → 15%
Healing done: 0% → -20%
Rift Herald
First spawn time: 4 minutes → 5 minutes
Refresh time: 4 minutes → 5 minutes
Attack Damage: 200 → 250
Smite
Bonus gold and experience from monsters: 20% → 30%
Turrets
Outer Turret plating gold: 200g → 180g
League of Legends MMO head reveals how Champions will be implemented
The head of the upcoming League of Legends MMO revealed some new information regarding champion implementation in the game.
Riot’s new Runeterra-centered MMO is a big 토토사이트 mystery, with little information shown publicly. As of yet, there’s been no trailer or gameplay reveal for the League of Legends MMO.
However, the head of the game’s development team communicates very actively – sharing game progress alongside other insights. In a recent 안전놀이터 Twitter post, he began by discussing his personal role on the MMO team, then delved into the League of Legends’ champion implementation in the game.
While discussing his role on the team, Riot Greg ‘Ghostcrawler’ Street says “As the head of this MMO team, I don’t do a lot of actual ‘making things’ type work.
“One exception is that I do brainstorm and problem solve for creatures, especially things to fight.”
When stating this under the context of an MMO, the 메이저토토사이트 creatures likely refer to boss fights and mob fights. After all, these are staples of the genre.
But what would these look like for the League of Legends MMO?
League of Legends MMO Champions Implementation
A Twitter user asked Ghostcrawler “I’m wondering if dungeon bosses can/will be any champions we know of?”
Street replied, “We want to treat the champions with a lot of respect. I’m not saying you will never fight any of them, but we aren’t just going to turn to them anytime we are short on boss ideas.”
This means players will definitely have opportunities to fight against champions in the game – but they won’t be very frequent. In essence, players will likely face bosses which are either entirely new or taken from the card game: Legends of Runeterra.
And as many Legends of Runeterra players know, there are some big bad monsters stronger than champions never before seen in League of Legends.
And since the world of Runeterra is home to various sizes of champions – which aren’t properly scaled in League of Legends, players in the upcoming MMO will likely have a more accurate representation of how the fight would go – at least in regards to sizing 안전놀이터
Champions will likely be implemented as NPC as well – providing essential lore while pushing the story forward as well.