McPherson Magnet's STEM Program
PROJECT LEAD THE WAY - Launch and Gateway
8th Grade
During this course, 8th grade students delve into the history of flight and space, discover the science behind aeronautics, and explore traveling and living in space. Students use the Engineering Design Process and computer simulations to explore, invent, and innovate.
Gliders
White Box Learning
Competition
7th Grade
7th graders step into the role of a computer scientist and explore how apps work, learn the design process, debug programs, and develop mobile apps.
Algorithms
MIT App Inventor
Pair Programming
6th Grade
6th grade students use the Design Process to solve problems and understand the influence of creativity and innovation in their lives. The use of a common measurement system is necessary for communicating and fabricating designs, and students learn they must be precise and accurate with their measurements.
Dial Calipers
Measurement Lab
Ankle Foot Orthosis (AFO)
AFO Design Process
AFO Prototypes
AFO Prototype Testing
5th Grade
To start this module, first students work in groups to learn about the history of robotics and research a variety of robot classes, including those developed to complete tasks that would be dangerous to humans. Then students explore the VEX IQ kits and work collaboratively with a partner to build a model of a toy that has at least one moving part.
Create a Toy
Robotics Research
Inputs and Outputs
This is Buggy.
It's a helicopter and a car.
This is Batman's motorcycle.
4th Grade
4th grade students are introduced to the analogy of the brain as a computer. They identify major regions of the human brain and make a model of the brain using clay. Then students describe how each region within the brain helps control and regulate specific functions in the body.
Inputs and Outputs
Senses Exploration
Memory Tests
3rd Grade
In this module, students gain an understanding of forces and interactions using multiple modalities. They explore, design, sketch, and build both simple and compound machines that demonstrate the use of forces using VEX IQ components.
Simple Machines
More Simple Machines
Even More Simple Machines
2nd Grade
2nd grade students build knowledge and skills that will enable them to program a game on a tablet using ScratchJr. Beginning lessons include multiple challenges that reinforce students' understanding of how to give instructions in a sequence to animate characters, and to apply mathematics to control the movements of a programmable agent.
Rosie the Robotic Dog
Moving with Math
Computer Scientists
1st Grade
1st graders investigate light and sound, including vibration from sound waves and the effect of different materials on the path of a beam of light. They work collaboratively to sketch, build, test, and reflect on a device that uses light or sound to communicate over a distance.
Exploring Sound
Exploring Light
Spectroscopes
McPherson Magnet School
Email: jerven@orangeusd.org
Website: mcphersonhome.meteormail.net
Location: 333 S Prospect St, Orange, CA, United States
Phone: (714) 997-6384
Twitter: @McPhersonMagnet